73% of respondents went for one of the lower options. Of the "over 3000" respondents, who are mostly making PC games, only 6% of them thought 30% or more was "a justifiable amount" for a store to take. The organisers of the Game Developers Conference asked devs about store cuts in their latest annual survey. The split question in GDC's State of the Game Industry 2021 report. ![]() While that's obviously motivated in part by self-interest, trying to make Valve look bad to big up their own business, I can't say I disagree with giving devs more cash. Epic have publicly agitated for more stores to join them in offering better cuts. It is very interesting to see Microsoft happen to land on the same 88/12 split as the Epic Games Store. "Having a clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so." "Starting on August 1, the developer share of Microsoft Store PC games sales revenue will increase to 88%, from 70%," said Sarah Bond, Microsoft's head of game creator experience & ecosystem. While the Microsoft Store is undeniably rubbish as a store, this can only increase pressure on Valve to offer devs a bigger share of sales through Steam. That will bring them exactly in line with the Epic Games Store. Microsoft have announced plans to decrease the cut they take from sales of PC games on the Microsoft Store, with devs soon to get 88% instead of the industry standard 70%.
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